/ Pedagogies
Pedagogies for the classroom
Frameworks and teaching approaches to design classes where everyone learns. These aren't recipes — they're ways of thinking about teaching.
Thinking Culture7
Design ThinkingUser-centered design process applied to the classroom: empathize, define, ideate, prototype, and test.Guided InquiryThe teacher guides the process of discovery through progressive questions rather than giving direct answers.Lateral ThinkingTechniques for thinking outside conventional patterns to find creative solutions by breaking mental habits.NeuroeducationWhat neuroscience shows about how brains learn and how to apply it in the classroom.Philosophy for ChildrenInquiry communities where students learn to think, question, and engage in philosophical dialogue.Thinking RoutinesShort, repeatable structures that organize student thinking and make it visible to everyone.Visible ThinkingMaking students' thinking visible through routines and documentation of the cognitive process.
Active Learning12
Challenge-Based LearningReal challenges that connect curricular content with problems in the student's surrounding world.Cooperative LearningGroup work structures where each student's success depends on everyone's success, with defined roles and individual accountability.Experiential LearningLearning by doing: the cycle of concrete experience, reflection, conceptualization, and active experimentation.Flipped ClassroomStudents study content at home and use class time to practice, discuss, and deepen understanding.Hybrid LearningA model that intentionally combines in-person and online instances, where each modality does what it does best.Maker EducationLearning by building things with your hands: prototypes, models, circuits, art, functional objects.Montessori MethodThe child learns autonomously in a prepared environment, with materials designed for self-discovery and a teacher who guides without directing.Problem-Based LearningStarting from an authentic problem to build knowledge while searching for a solution.Project-Based LearningStudents investigate and respond to a complex question by creating a real product or solution.Question-Based LearningStudents' questions guide the learning journey, not the teacher's answers.Service LearningProjects that combine curricular learning with service to the real community.STEAMIntegrated learning of science, technology, engineering, art, and mathematics through projects that connect disciplines with real problems.
Inclusive Design7
Co-TeachingTwo teachers plan and teach together, combining expertise to better address diversity.Culturally Responsive TeachingConnecting learning with the cultural identity, experiences, and prior knowledge of each student.Differentiated InstructionAdapting content, process, product, and environment according to each student's needs.Multilevel TeachingThe same activity with different complexity levels so that everyone participates from where they are.Personalized LearningA model where each student advances at their own pace, starting point, and interests, with the teacher as a designer of individual pathways.Response to InterventionA tiered support system of increasing intensity for identifying and addressing learning difficulties early.Universal Design for LearningA framework offering multiple means of representation, action-expression, and engagement for all students.
Social-Emotional8
Learning CommunitiesTransforming the classroom into a community where everyone learns from everyone, including families.Mindfulness in the ClassroomMindfulness practices to improve concentration, emotional regulation, and well-being.Pedagogy of CareConnection and care as the foundation of all learning. Relationships first, content after.Pedagogy of TendernessTenderness as a political and pedagogical act. Born in Latin America from working with children in contexts of exclusion.Popular EducationPedagogy born in Latin America that transforms education into a tool for liberation and critical consciousness.Positive DisciplineClassroom management based on simultaneous firmness and kindness, without punishments or rewards.Restorative PracticesResolving conflicts by repairing harm and rebuilding relationships instead of punishing.Social-Emotional LearningWhat it is, how to implement it in the classroom, and why evidence shows it improves academic performance alongside well-being.
Assessment6
Authentic AssessmentDemonstrating learning through real tasks that matter outside the classroom.Competency-Based AssessmentEvaluate what students can do with knowledge, not just what they remember.Effective FeedbackThe difference between feedback that drives learning and feedback that wastes everyone's time.Formative AssessmentConstant, low-stakes information to adjust teaching before the final exam. Not to grade — to learn.Learning PortfoliosA curated collection of evidence of learning over time. Not the best works — the most revealing ones.Self and Peer AssessmentStudents evaluate their own work and that of their peers using explicit criteria. Not a shortcut for the teacher — a more powerful learning tool than any grade.
Motivation & Play6
Game-Based LearningGames specifically designed to teach curricular content in an active way.Learning NarrativesWrapping content in a story that gives it meaning, context, and emotion.Learning StationsThe classroom divided into stations with different activities. Students rotate at their own pace.MicrolearningContent in brief, focused capsules that can be consumed in a few minutes.Purposeful GamificationUsing game mechanics to motivate learning without losing the pedagogical focus.Reggio Emilia ProvocationsMaterials and questions intentionally arranged to awaken curiosity and exploration.